The name Leafness is derived from the Sylvin language, as Leafness was founded by Faeliel Jeffries, who was culturaly Sylvin.
Climate
Leafness has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 8°C (46°F). Leafness receives an average of 222 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. Leafness covers an area of nearly 413 km2 (165 mi2), and an average elevation of 3812 m (12506 ft) above sea level.
Overview
Leafness was founded durring the late 13th century in fall of the year 1183, by Faeliel Jeffries. The establishment of Leafness was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Leafness's construction back out of the project. Faeliel Jeffries pushed on reguardles, and Leafness was finished, but starts off as a terible place to live.
Leafness was built using the conventions of Sylvin durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Leafness is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Leafness is is constructed arround a series of crampt paverstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Leafness, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Leafness is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.
Civic Infrastructure
Leafness possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Leafness has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Leafness has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Leafness. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Leafness's parks.
Leafness has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Leafness.
Leafness has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Leafness has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Leafness has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Leafness has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Leafness has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Leafness has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Leafness has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Leafness's public wards, blessings, and other arcane systems.
Leafness has an Millitary Academy which trains military officers and specilists.
Leafness possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Leafness's grid is powered by hydrogalvanic generators.
Leafness's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Leafness has a first rate hospital which caters to anyone in need of long term medical care.
Leafness has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Leafness has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Leafness's natural decorations nor waterways.
Leafness has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Leafness has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Leafness has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Leafness is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Leafness's mayor's house was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..
In Leafness during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.
The Apallie near Leafness are known to be quite timid.
Leafness's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Enchantment energies of tier 1 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 182
Farmers: 249
Farm Laborer: 487
Hunters: 324
Milk Maids: 278
Ranchers: 129
Ranch Hands: 267
Shepherds: 243
Farmland: 393851 m2
Cattle and Similar Creatures: 24372
Poultry: 292464
Swine: 19497
Sheep: 974
Goats: 194
Horses, Mounts, and Beasts of Burden: 9748
Craftsmen
Arms and Toolmakers: 198
Blacksmiths: 232
Bookbinders: 121
Buckle-makers: 126
Cabinetmakers: 216
Candlemakers: 336
Carpenters: 309
Clothmakers: 243
Coach and Harness Makers: 101
Coopers: 263
Copper, Brass, Tin, Zinc, and Lead Workers: 132
Copyists: 94
Cutlers: 83
Fabricworkers: 216
Farrier: 526
Furriers: 63
Glassworkers: 348
Gunsmiths: 214
Harness-Makers: 95
Hatters: 209
Hosiery Workers: 72
Jewelers: 110
Leatherwrights: 263
Locksmiths: 97
Matchstick makers: 154
Musical Instrument Makers: 131
Painters, Structures and Fixtures: 116
Paper Workers: 141
Plasterers: 137
Pursemakers: 162
Roofers: 102
Ropemakers: 99
Rugmakers: 91
Saddlers: 177
Scabbardmakers: 196
Scalemakers: 101
Scientific, Surgical, and Optical Instrument Makers: 63
Sculptors, Structures and Fixtures: 98
Shoemakers: 91
Soap and Tallow Workers: 319
Tailors: 526
Tanners: 123
Upholsterers: 135
Watchmakers: 131
Weavers: 278
Whitesmiths: 78
Merchants
Adventuring Goods Retellers: 67
Arcana Sellers: 67
Beer-Sellers: 121
Booksellers: 152
Butchers: 256
Chandlers: 270
Chicken Butchers: 274
Entrepreneurs: 102
Fine Clothiers: 263
Fishmongers: 256
Florists: 60
Potion Sellers: 162
Resellers: 423
Spice Merchants: 131
Wine-sellers: 194
Wheelwright: 149
Woodsellers: 91
Service workers
Bakers: 487
Barbers: 453
Coachmen: 141
Cooks: 406
Doctors: 201
Gamekeepers: 147
Grooms: 85
Hairdressers: 361
Healers: 282
Housekeepers: 304
Housemaids: 464
House Stewards: 286
Inns: 93
Laundry maids: 174
Maidservants: 348
Nursery Maids: 174
Pastrycooks: 336
Restaurateur: 406
Tavern Keepers: 389
Specialized Laborer
Ashworkers: 138
Bleachers: 91
Chemical Workers: 56
Coal Heavers: 211
In-Town Couriers: 243
Long Haul Couriers: 226
Dockyard Workers: 198
Gas Workers: 46
Hay Merchants: 80
Leech Collectors: 253
Millers: 256
Miners: 226
Oilmen and Polishers: 154
Postmen: 216
Pure Finder: 127
Skinners: 278
Sugar Refiners: 55
Tosher: 149
Warehousemen: 295
Watercarriers: 229
Watermen, Bargemen, etc.: 304
Skilled Laborers
Accountants: 129
Alchemist: 142
Clerk: 203
Dentists: 98
Educators: 234
Engineers: 141
Gardeners: 97
Mages: 70
Plumbers: 103
Pharmacist: 117
Professors: 43
Scientists: 71
Wizards: 42
Civil Servants
Adventurers: 92
Bankers: 134
Civil Clerks: 216
Civic Iudex: 108
Consultants: 61
Exorcist: 221
Fixers: 114
Kami Clerk: 182
Landlords: 185
Lawyers: 125
Legend Keepers: 168
Militia Officers: 812
Monks, Monastic: 295
Monks, Civic: 278
Historian, Oral: 221
Historian, Textual: 117
Policemen, Sheriffs, etc.: 207
Priests: 406
Rangers: 137
Rat Catchers: 161
Scholars: 157
Spiritualist: 180
Slayers: 55
Storytellers: 367
Military Officers: 314
Cottage Industries
Brewers: 314
Comfort Services: 374
Enchanters: 112
Herbalists: 108
Jaminators: 361
Needleworkers: 314
Potters: 159
Preserve Makers: 249
Quilters: 143
Seamsters: 541
Spinners: 286
Tinker: 107
Weaver: 256
Artists
Actors: 103
Architects: 38
Bards: 149
Costumers: 57
Dancers: 117
Drafters: 62
Engravers: 79
Fine Furniture Carpenters: 48
Glaziers: 105
Inlayers: 91
Musicians: 286
Painters, Art: 50
Playwrights: 103
Sculptors, Art: 85
Wood Carvers: 361
Writers: 348
Produce Industries
Butter Churners: 361
Canners: 295
Cheesmakers: 361
Ice Merchants: 43
Millers: 207
Picklers: 157
Smokers: 118
Stockmakers: 110
Tobacconists: 157
Tallowmakers: 237
36754 of Leafness's population work within a Foundational Occupation.
1977 work in Agriculture
8116 work as Craftsmen
3038 work as Merchants
5537 work as Service Workers
3831 work as General Laborers
1490 work as Skilled Laborers
5313 work as Civil Servants
3324 work in Cottage Industries
2082 work as Artists
2046 work in Produce Industries
52935 of Leafness's population do not work in a formal occupation, but do contribute to the local economy. 7799 (8%) are noncontributers.
Points of Interest
While private tutelage of worthy apprentices can be had even in most remote villages, Leafness is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.
The roads leading into Leafness possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Leafness was attacked by a group of guerrilla fighters. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Leafness lost 210 people, 155 livestock, and 65 buildings. The conflict ended after roughly 111, when members of Leafness's militia enacted an operation to transport a specific resource to a particular fortification unharmed. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with pitched battle between both forces, which ended in victory for Leafness's forces. The war is remembered in legend by Leafness's bards, historians, and legend keepers.